#ifndef _CONVERT_H_
#define _CONVERT_H_

#include <d3d9.h>

#define START_COORDINATE_X 300
#define START_COORDINATE_Y 300

#define SHOOT_STATUS SHOOT_0_RIGHT

#define R 50

enum ShootStatus{
	SHOOT_0_RIGHT = 0,
	SHOOT_0_LEFT,
	SHOOT_90_UP,
	SHOOT_90_DOWN,
	SHOOT_45_RIGHT_UP,
	SHOOT_45_RIGHT_DOWN,
	SHOOT_45_LEFT_UP,
	SHOOT_45_LEFT_DOWN,
	NUMBER_OF_SHOOT_STATUS
};

enum Directions {
	DIR_90_UP_LEFT,
	DIR_90_UP_RIGHT,
	DIR_90_DOWN_LEFT,
	DIR_90_DOWN_RIGHT,
	DIR_45_UP_LEFT,
	DIR_45_UP_RIGHT,
	DIR_45_DOWN_LEFT,
	DIR_45_DOWN_RIGHT,
	DIR_0_LEFT,
	DIR_0_RIGHT,
	NUMBER_OF_STATUS
};

#endif